

There are five possible endings, which would require five full play-throughs to see. I believe this is the first CoD game where you can actually customize your load-out before each mission, even during the initial play-through. When replaying missions, future weapons can be used in the past (there’s actually an achievement for doing this), which means you can replay the entire campaign with your favourite future weapon, if you so desire.

Some of which, are a huge amount of fun to use. Since a good chunk of the campaign takes place in the future, there are plenty of new weapons and gadgets at the ready. The Strike Force missions are only available for a set amount of campaign missions, and as I mentioned earlier, their completion affects the story, so they’re absolutely worth doing. You can even jump between units with the press of a button this totally reminded me of Battlefield 2: Modern Combat. The first mission is particularly different, in that you’re given multiple teams to command, which you can control from an overhead map, or assume the role of individual units. Each mission is completely different, and they range from extraction, to capture and hold, to straight up defense. Thankfully, I completed all Strike Force missions on my first attempt.

You are given limited teams for use in these missions, and failing one will give the chance to try it again, but you end up with one less team for later missions. Very cool!Īs the campaign plays out, several Strike Force missions become available, depending on your actions. I believe this is the first time I’ve seen something like this happen in a single player game, where you’re given an opportunity to correct a mistake, and the outcome affects the story progression. If the latter happens, a secondary (Strike Force) mission is opened up, which gives you a second chance (this is actually the name of the mission) to try and extract the target. The mission can end with you successfully extracting the target, or with the enemy escaping with the target. Without spoiling anything there’s a point where you’re sent to extract a target. At first, I didn’t even realize story changing decisions were being left up to me, until something happened and I was given a chance to redeem myself. What pushes Black Ops II ahead of the rest, is the addition of choice in the single player campaign. Present day is 2025, and most of the campaign jumps back and forth between then and events that took place in the 1980s, as Woods recounts some of his covert missions to fill in the blanks. He reaches out to Frank Woods, who now spends his days sitting in a wheelchair in a retirement home, in hopes that Woods can shed some light on an enemy who threatens to unleash a cyber attack on the world. An elderly Frank Woods speaking with David Mason.įor most of the campaign, you play as David Mason, Alex Mason’s son.
